Tempus — A Connected, Real-Time Workout Experience
A unified workout experience built by a small team focused on clarity, connection,
and real-time performance — turning a brand-new training flow into a routine athletes
now rely on every day.
Hero view of Tempus across mobile, watch, and in-gym displays.
Overview
Tempus is BTWB’s
boldest step forward — an end-to-end workout timing and tracking experience built directly
into the core training workflow. Designed from the ground up, Tempus combines real-time
performance insights with a dynamic social layer that keeps athletes motivated and connected.
As lead designer on this 0→1 initiative, I shaped the product vision, defined the
multi-device experience, aligned stakeholders, and delivered a cohesive system now used
daily by the fitness community.
This case study highlights how we turned a brand-new behavior — training with live data
and shared leaderboards — into something athletes and gyms now treat as part of “how they
work out.”
Role & Impact
Lead Product Designer
Led the end-to-end design of a new, real-time training experience across phone, watch,
and in-gym displays — shaping a product that feels natural in the middle of hard workouts
and is now part of athletes’ daily routines.
Experience Type
Connected, Multi-Device
Mobile + WatchIn-Gym Displays
Unified timer, tracking, pacing, and live competition into a single, cohesive flow
that supports solo sessions, live classes, and remote workouts.
Training Shift
From Logging to Live
Before TempusAfter-the-fact logs
→
With TempusReal-time training
Problem & Opportunity
Before Tempus, BTWB was great at tracking what happened after training:
scores, PRs, and long-term progress. But the workout itself was supported by a patchwork
of tools — phone timers, wall clocks, whiteboards, and chat groups.
Athletes had no clear, real-time sense of pacing, splits, or how they were doing mid-workout.
Remote training felt disconnected, with no way to truly “be in class” together.
Coaches lacked live visibility into how their athletes were performing as the workout unfolded.
We saw an opportunity to bring timing, tracking, and social motivation together into a single,
connected experience — one that could work just as well in a noisy gym as it does at home.
Research & Domain Understanding
Designing Tempus demanded more than UI work — it required a deep understanding of what
athletes, coaches, and gyms are willing to interact with in the middle of hard workouts.
I led the research effort, combining internal dogfooding with conversations across our
community to shape what “real-time training” needed to feel like.
The Athlete
End User
"Once the clock starts, I can't babysit my phone. I just need to know my time,
my pace, and if I’m ahead or behind."
PacingClarityLow Friction
The Coach
Class Leader
"I want to see who’s working, who’s falling behind, and how hard the class is going
— without leaving the floor."
Class FlowLive Insight
The Gym
Environment
"Anything we put on the floor has to be simple, durable, and readable at a glance.
If it slows class down, it gets turned off."
SimplicityReliabilityReadability
Research Insights & Needs
In-Workout Needs
Hands-Free Interaction
Once the workout starts, interaction must be minimal — glanceable UI, not constant taps.
Clarity Under Fatigue
Data must be large, high contrast, and prioritized — time, pace, and key splits only.
Low Cognitive Load
"If I have to think about how to use it mid-workout, I’ll stop using it."
Coaching & Connection
Room-Level Visibility
Coaches need to see who’s working, resting, or finished at a glance on a shared display.
Remote Togetherness
"If we’re not in the same room, I still want it to feel like we’re doing the workout together."
Motivation & Competition
Leaderboards, ghosts, and pacers should amplify coaching and community, not replace them.
This research anchored the Tempus roadmap: we focused first on making real-time training feel effortless
for athletes, then layered on coaching visibility and shared experiences that make workouts feel more
connected and intentional.
My Role: End-to-End Experience Design
From concept to release, I acted as the Lead Product Designer for Tempus, owning the full
design lifecycle across mobile, watch, and in-gym displays.
Discovery
User InterviewsIn-Gym ObservationReal-World Workflow Mapping
Defined design direction for Tempus as BTWB’s real-time training layer.
Partnered with product and leadership to shape an MVP that felt powerful but shippable.
Represented athlete, coach, and gym needs in tradeoff decisions.
End-to-End Execution
Took flows from low-fidelity sketches to multi-device, high-fidelity prototypes.
Designed UI and interaction patterns for phone, watch, and in-gym displays.
Produced dev-ready documentation and supported QA around timing, network, and state edges.
Leadership
Aligned product, engineering, and support on what “real-time training” should feel like.
Facilitated feedback loops with early adopters — athletes, coaches, and gym owners.
Helped keep Tempus visually and behaviorally consistent with the broader BTWB ecosystem.
Execution: Building in Three Tight Phases
We didn’t launch Tempus as a single, monolithic feature. Instead, we shipped in three focused
phases, validating each layer in real workouts before adding more complexity.
Phase 1Foundation
Core Timing & Tracking
Start simple: give athletes a reliable, built-in clock that feels better than the
wall timer and paper score sheet they were already using.
Built-in workout timer on mobile and Apple Watch.
Support for common CrossFit-style formats (AMRAP, EMOM, intervals, chippers).
Basic splits and movement tracking tuned for clarity under fatigue.
Outcome: Tempus became a trustworthy replacement for ad hoc timers,
proving the value of real-time training inside BTWB.
Phase 2Connection
Multi-Device & Social Layer
Once the core experience felt solid, we focused on making workouts feel shared
instead of strictly solo.
Live virtual workouts with friends and training partners.
“Ghost” mode to race previous performances and personal bests.
Competition against featured athletes and pacers for added motivation.
Outcome: Training started to feel more social and competitive, even
when athletes weren’t in the same room.
Phase 3Class Experience
In-Gym Displays & Room-Level View
Finally, we extended Tempus into the full class environment, giving coaches and
athletes a shared view of the workout as it unfolded.
Real-time class leaderboard views for in-gym displays.
Progress views showing who’s working, resting, or finished at a glance.
Layouts tuned for visibility from across the room, balancing density with legibility.
Outcome: Tempus became part of how classes were run — not just a
personal tool, but a shared performance surface for the entire room.
What Shipped
Tempus introduced a new level of training inside
BTWB:
Built-in workout timer on mobile and Apple Watch.
Movement and round splits with automatic tracking.
Live virtual workouts with friends and training partners.
“Ghost” mode to race previous performances.
Competition against featured athletes and pacers.
Gym display for real-time class progress and leaderboard views.
Integrated heart rate data across movements and rounds.
Together, these features transformed Tempus into a real-time performance layer that
supports solo training, remote sessions, and full class environments.
Outcomes & Impact
While formal analytics weren’t available, usage patterns, community feedback, and
ongoing investment in the product made the impact clear.
Outcome 1
From New Feature to Daily Ritual
What began as a new way to train quickly became part of how many athletes structure
their workouts. Once set up, Tempus fades into the background — it’s there when you
need pacing, splits, or a race, and invisible when you don’t.
Outcome 2
Deeper Connection in Remote & In-Gym Training
Live leaderboards and shared views helped athletes feel like they were training
together, even when they weren’t in the same room. In class settings, coaches and
athletes could see progress unfold in real time.
Outcome 3
Clearer Feedback in the Moment
By surfacing pacing, splits, and performance in real time, athletes could make smarter
decisions during a workout, not just reflect afterward. Training sessions felt more
intentional and more engaging.
Outcome 4
Foundation for Future Experiences
Tempus laid the groundwork for richer insights and more connected training across
the BTWB ecosystem, turning real-time training data into something the product can
build on for years to come.
Conclusion
Tempus represents a major evolution for BTWB — shifting from a historical record of
training to a live, connected experience that shapes how athletes move, pace, and
compete in the moment.
As Lead Product Designer, I drove the vision, interaction design, and visual language
for this 0→1 product across multiple devices. The work demonstrates my ability to
design for complex, high-intensity contexts, align cross-functional teams, and ship
experiences that become part of users’ everyday routines.